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Talk:Phoenix Ring

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Stacking Phoenix Ring

Can anyone else confirm how this works in game? The information I got is from Farmer.cs, more specifically this line:

health = (int)Math.Min(maxHealth, (float)maxHealth * 0.5f + (float)GetEffectsOfRingMultiplier(863));

where GetEffectsofRingMultiplier is a value of 1-2 based on how many Phoenix rings you have on. So if you have 1 ring on it would be 50% of your health + 1, while two would be 50% + 2. Having a second ring also does not affect how many times you can revive; you still only have 1 per day.

Based on this, it seems kinda useless to have a second phoenix ring on, but I may just be missing some information or reading it wrong. Rain (talk) 04:32, 1 January 2021 (UTC)