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I've been around here since 31 Dec 2016, at 17:31 (UTC). If you read stuff on this page, may it prove useful, entertaining, or enjoyable for you. Might I suggest the notes on naming your horse as the likeliest to succeed? But my primary purpose is for my own use and record, so may you not be disappointed. 21:35, 1 October 2020 (UTC)
Take Your Pick (Mining Output)
The following collapsible tables provide information about gathering items with the Pickaxe, starting from the sources of these items rather than the items themselves. Each table focuses on one category of sources. Each source is identified by its appearance (icons) and the locations in which it may be found. The performance of the various grades of Pickaxe is given as a count of the strokes it takes to break up a source into items. Performance can vary by source type, source location, and Pickaxe grade.
The yields from breaking up an object can vary, sometimes randomly, and sometimes influenced by mining skill or profession. Some yields are a guaranteed minimum; others are not. One source object sometimes yields multiple items, or even multiple types of items. These quantities are impossible to quantify with accuracy, and statistical probabilities require examination of the random generators in the game code. I find those analyses to be minimally useful in game play, at best. I think it is better to understand which game aspects exert influence on the average outcomes, and which source objects tend to provide the superior yields (if any). This information is summarized in the introductions to each table, for its category of sources. 18:00, 2 October 2020 (UTC)
|This "original" table was lifted from a rejected edit of the article on Pickaxes. I used it to seed my tables, but I suspect it contained a few errors, some of which likely found their way into mine. From the start I have been correcting or editing as I see the opportunity, a process I will continue over time. 18:00, 2 October 2020 (UTC)
|Name for a Horse|
|I've been pondering what I might call my next horse. I'm gravitating towards Badger.
Why? Badger is a horse character in the book All Things Bright and Beautiful (Chapter 19), by the famous vet-author James Herriot (pen name for James Alfred "Alf" Wight) of Thirsk, Yorkshire, England. Most likely a fictional composite depicting aspects of real life in those days, Badger was a draught horse of the late days before the tractor took over that farm work for good. The story is set in 1942 in all likelihood, for Herriot is already married (Nov '41) but Helen is not yet with child with son James (born Feb '43).
Badger is the last horse of a Yorkshire farmer Herriot names Mr Gilling, where 20 used to live and work, attended by horse-loving farm worker Cliff Tyreman. In his late twenties (old age for a horse), Badger contracts tetanus after a re-shoeing and must be put down, perhaps Herriot's way of expressing the finality of the passing of the age of draught horses. I like the story a lot, and the affection with which it is written has rubbed off on me. "Badger" stands for an amiable horse I would love and enjoy working with, much as the people in the story did. 07:22, 6 November 2018 (UTC)
|An Irritating Bug in v1.3 and later|
|Along the passageway from the farm to Cindersap Forest, the two southern-most tiles have locations <X>40</X><Y>64</Y> and <X>41</X><Y>64</Y>. I like to pave a pathway there in cobblestones, but the bug prevents me from placing a flooring on the west tile, and the east tile is problematic also.
So, I first pave the tiles just to their north (Y=63), save the day, and make a backup copy of the game files. Now you can edit the original (if you dare! this is not for the uninitiated!). Use a bare application that records no formatting information. (In Windows, use Notepad.) Formatting metadata would make the file unloadable, for the game does not expect it.
Now, open the game file with the nine-digits in its name and search for tile 41,63 (string <X>41</X><Y>63</Y>). The location is embedded within an item construct (<item> ... </item>). Select and copy the entire item to another text file, then copy it again (make a second copy). In the copy, change the location ids to the unpavable locations. Then select and copy the altered text (into the Windows buffer). Go back to the game file and place the cursor immediately after the item for location 41,63, then paste the altered text there. Save the edited game file. Now load the game again and travel to the Cindersap Forest entry point. It should be paved just like the tiles to the north.
CAUTION: If you search for tile 40,64 before editing, you will find a "Large Terrain Feature" there, a Bush of size 2. That tile is not on the farm, but on one of the other game maps. Coordinates are unique only within each map. So don't try to alter that one. Search the file from its beginning. The farm map comes first. Farm tiles that have nothing on them are not listed, and hence are not found when searched for. Farm tile 40,64 is not found, which is why the other one is. Searching for tile 41,64 should give a "not found"-type reply, for that is apparently empty on all maps. However, I have chosen the standard farm map for this example, and perhaps other choices could give you different results. 21:51, 6 November 2018 (UTC)
The bug still exists in game version 1.4, though some behavior has morphed a bit, I believe. The bottom line is that you still can't place pathing on the southern-most tiles of the farm. 16:15, 1 October 2020 (UTC)