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User:Dwc2790

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Hello! :D Greetings from the farmhouse. I used this wiki so much to help me get started in the game that I started editing and posting to it.

This page is mostly used for my scratch notes, thoughts, ideas on the game I want to keep saved;

Farm Crops

- Veggies
- Fruits
- Seeds

Livestock

- Coop
  - Rabbits; Wool, Rabbits Foot
- Barn
  - Goats; Goat Milk/Cheese, 
  - Pigs; Truffles

Preserves Jar Productivity Time ~ 4000m (2-3 days)

Keg Productivity

 -  Mead 600 mins (10 hours) = 2/day/keg or 56/month/keg. Sell for 200 gold normal value. So a keg with max productivity makes around 11,000 gold per month each keg. 
 -  Hops takes 2250 mins (1-2 Days) = 12-28/month/keg. Sell for 300 gold normal value. So max makes 3,600 to 8,400 per month.
 -  Beer 1750 mins (1-2 Days) = 12-28/mo. Sell for 200 gold normal value. So max makes 2,400 to 5,600 per month.
 -  Coffee 120 mins (2 Hours) = About 11/day or 308/mo. Sell for 150 gold, no aging. So max makes 46,200 per month.


Mining for resources; copper= lvl 20, iron = lvl 40, and gold = lvl 80 Gems Minerals used in recipes: Diamond(Ring of Yoba), Aquamarine(Marble Brazier), Marble(Marble Brazier), Fire Quartz(Slime Egg-Press), Frozen Tear(Warrior Ring), Earth Crystal(Mayonnaise Machine, Earth Obelisk), Quartz(Refined Quartz). Using a crystalarium, whats the best gem to replicate, make more diamonds? If you buy/get a crystalarium from the community center bundle for 25k, you'd have to sell 34 diamonds to make back that 25k, which would take five and a half seasons. Example, if you got the community center 25,000 Bundle in the Vault in spring 2 and put a diamond in it, you'd make that 25k gold back by summer 3. Found the mushroom level on summer 13 at floor 97.

How to work the yearly cycle ___ >>>

SPRING

 - Growing: Wild Honey(Mead), Cauliflower(Pickles), Garlic(Oil of Garlic), Coffee Beans, Kale(Pickles),
 - Aging: Wheat into beer(28d Iridium),
 - Bounty: Wines Iridium, Pale Ales Iridium,

Some quick math on which spring crop was best to grow, Kale: 4 harvest at 270g pickled preserve = 1,080g/tillable tile/mo ... purchasing seeds; 70g(Pierre's store prices) x 4 seeds/mo = 280 on seeds... w/buying seeds = 800g/tile/mo Green Bean: 6 harvests at 130g pickles = 780g/tile/mo ... purchasing seeds; 60g x 1/mo = 60 on seeds... w/buying seeds = 720g/tile/mo Parsnips: 6 harvests at 120g pickles = 720g/tile/mo ... purchasing seeds; 20g x 6 seeds/mo = 120 on seeds... w/buying seeds = 600g/tile/mo


SUMMER

 - Growing: Melons(Wine), Red Cabbage(Pickles/Juice), Hops(Pale Ale), Coffee Beans,
 - Aging: Wild honey into Mead(28d Iridium)
 - Bounty: Beer Iridium,

FALL

 - Growing: Pumpkins(Juice), Sweet Gem Berry, Artichoke(Pickles), Yam(Pickles), Beet(Sugar), Sunflower(Oil),  
 - Bounty: Mead Iridium
 - Aging: Wines (56d Iridium), Pale Ale (34d Iridium, in keg on Mon 22nd)
 - Rare Seeds into seed maker, @ 24-28 days =  1 round per month

WINTER

 - Growing: Crystal Fruit(Wine)
 - Aging: Wines (56d Iridium), Pale Ale (34d Iridium)
 - Bounty:

...


The Cave on the farm; Mushrooms > fruit bats. I found that the fruit bats gave mostly all Salmonberry, Blackberries. Possibly better to just go for fruit tree orchards on the farm or in greenhouse. Fruit trees drop 1 fruit per day during their season, so a 6000 gold peach tree sapling takes 28 days to mature and drops 28 peaches in summer, which all aged to normal level wine(7 days) sell for 11,760 gold and at gold level wine(28 days) sells for 17,640. You can complete the pantry artisan bundle quickly with the fruit bats, so if you're rushing the greenhouse first or second year then get the bats, otherwise the value of those few random fruits become less relevant in comparison to your other crops and artisan goods as the years pass.


Worst mechanics in the game: the turn rate during combat, when watering a giant crop plot's center tile and accidentally pick a grown crop,

  • Note to self: Fri 26th Fall, mushroom level found in mines level 103.


Adding Mods, launching SMAPI from Steam Properties -> set launch options. Copy and Paste Into The Steam Launch Directory: "C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command%