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The Cave

372 bytes added, 22:05, 1 August 2020
Correct mushroom box processing times
Six boxes will be added to the cave where certain types of [[Foraging|mushrooms]] will randomly grow. Five different types will appear, including all four that are required to craft the [[Life Elixir]]. Even though [[Common Mushroom]]s, [[Morel]]s, and [[Chanterelle]]s are the ones that most commonly appear, this is still the best way to craft the elixir as often as possible. This makes the Mushroom option a great one for those who love to go into [[The Mines]], especially since most mushrooms can be hard to find otherwise. This is also a good choice for players that have grown, or plan to grow, fruit trees and do not need the extra [[Fruits|fruit]] provided by the fruit bats.
Cave mushrooms can be harvested dailymushroom production takes one to two days. Unlike other processing, but never more than once a day. The six mushroom boxes begin generating them the morning after Demetrius sets them up, and again every morning after a time when mushrooms are ready for harvest. If depends upon the time when the player goes to bed without harvesting mushrooms that are ready, one day's production sleep: processing is missedfaster if the player goes to sleep later. Growth time is 3000 minutes <ref name="mushroomtime" /> The earliest mushrooms can be ready is 12:40pm, which means production will vary based on if the amount of time you spend sleeping. Going player goes to bed immediately after waking up will produce mushrooms at 11am of day 2, while going to bed at midnight will produce mushrooms sleep at 2am of day 2. This means you cannot harvest If the player goes to sleep at or before 6pm, mushrooms will not be ready until day 3 of the cycletwo days later, resulting in a missed day of production. Like crops, mushrooms These processing times apply both to newly-placed mushroom boxes and to existing ones that are ready for harvest remain unspoiled until they are were just harvested.
Mushrooms grown in the cave are always of normal quality, even if the [[Foraging#Foraging Skill|Botanist Profession]] is chosen. Harvesting mushrooms from the Cave does not award the player with any [[Foraging]] experience points, and the [[Foraging#Foraging Skill|Gatherer]] Profession does not award double mushrooms.
<ref name="fruitchances">See <tt>FarmCave::DayUpdate</tt> in the game code.</ref>
<ref name="mushroomchances">See <tt>Object::DayUpdate</tt> in the game code.</ref>
<ref name="mushroomtime">See The mushroom processing times are controlled by the game code in <tt>Object::DayUpdate</tt> <tt>case 128</tt> in . For any empty mushroom box, the game processing time is set to <tt>3000 - Game1.timeOfDay</tt> minutes. Because this codeis triggered when the player goes to sleep, <tt>Game1.timeOfDay</tt> ends up being the time when the player goes to sleep (e.g., going to sleep at 1:30 am (2530) means processing takes 3000-2530=470 minutes). However, no processing happens during the first night (the code handles all overnight-processing updates before calling <tt>Object::DayUpdate</tt>), meaning the processing start time is 6am the next morning.</ref>
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