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Fishing

3,184 bytes added, 15:36, 7 August 2020
Add section on Fishing Score and update other sections accordingly
===Casting Distance===
The player's skill level determines the maximum possible casting distance. At level 0, with you can cast a maximum of 3 tiles to the south or north and 4 tiles to the east or west. The distance increases happening by 1 tile (in all directions) at levels 1, 4, and 8. The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max". "Max" casts do not receive any special benefit.
Casts that land as far away from land (in every direction) as possible provide several benefits:* The chances actual casting distance will be a fraction of catching trash decrease* The quality the maximum distance, based on the fullness of the fish mini-game casting meter. Any cast that is likely to be better* The chances more than 99% of hooking a difficult-to-catch fish the maximum distance is slightly largerhighlighted by the text "Max". "Max" casts do not receive any special benefit.* Some high-quality [[#Treasure Chests|treasure]] is only possible far from landThe actual length of the cast is less important than where the bobber lands. Longer casts only improve fishing results if the bobber lands further from the shore, increasing your [[#Fishing Score|Fishing Score]]. Standing as close to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (''e.g.'', try to fish where a river is as wide and straight as possible).  ===Fishing Score===Each cast is assigned a score of 0, 1, 2, 3, or 5, based upon where your bobber lands.<ref name="fishing_score" /> The further from land (in every direction), the better the score. The game considers any walkable surface, including bridges and piers, to be "land". A score of 5 is obtained if your bobber lands at least 5 tiles away from any land. Otherwise, the score is 1 less than the distance (in tiles) from the nearest land. Maps of Fishing Score are available in the [[Fishing Strategy]] section on [[Fishing Strategy#Fishing Scores|Fishing Scores]]. Note, however, that fishing scores on iOS are more complicated because of a [[#Bugs|bug]]. High fishing scores provide several benefits:* The chances of catching trash decrease.* The size and quality (''e.g.'', normal, silver, or gold) of the fish is likely to be better.* The chances of hooking difficult-to-catch fish are slightly larger.* Some [[#Treasure Chests|treasure]] items have score requirements; in particular, certain valuable treasures can only be caught at Score=5.* Some [[Legendary Fish]] have score requirements. Note that the color of the water is not a reliable indicator of the fishing score for a given location. Darker shades of blue indicate deeper water, but in some cases dark blue (deep) water has a fishing score of 0 (''e.g.'', next to the pier at the [[Beach]]); light blue (shallow) water can have a fishing score of 5 (''e.g.'', at the east end of the Beach).
===Fish Quality===
The factors that influence fish quality (''i.e.'', whether fish are normal, silver, gold, or iridium) are:<ref name="fish_quality" />
* Casts further from land produce better quality fish.
* Fishing skill (including any buffs from eating food) slightly improves fish quality.
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
===Bubbles===
Sometimes, a pool of bubbles appears in the water. If you cast into them, blue sparkles appear to indicate that you have successfully landed in them. Bubbles grant two benefits:<ref name="bubbles" />* Fish bite much more quicklyfour times faster.* The likelihood of catching rarer types When determining the type of fish increases over water without that is hooked, the [[#Fishing Score|Fishing Score]] is increased by 1, ''i.e.'', trash is less likely to be caught and difficult-to-catch are more likely; some [[Legendary Fish]] can be found closer to the shore with bubbles. ** This adjustment to the fishing score only applies to the type of fish that is caught. Bubbles do not influence have no effect on fish size or quality(''e.g.'', normal, silver, or gold) and have no effect on treasure chests.
===Perfect Catches===
The game displays a "Perfect!" catch if the fish never leaves the green rectangle. Perfect catches grant two benefits:
* If it is a silver or gold quality fish, the quality of the fish is increased by one. (''i.e.'', a silver fish becomes a gold fish, a gold fish becomes an iridium fish).
* The amount of experience awarded for catching the fish is multiplied by 2.4.
*Master Angler (Catch every [[fish]])
*Mother Catch (Catch 100 [[fish]])
 
==Bugs==
* On iOS, there is a bug that alters most the fishing score at most locations. The fishing score is effectively calculated as if your bobber were located one tile northwest of its actual location. Therefore, casts to the south and east typically have a lower score than they should; casts to the north and west typically have a better score. This bug affects fish size/quality and treasure chest contents, but it does not affect the locations where Legendary Fish can be caught.
:It is unknown whether this bug affects all mobile platforms or is iOS-specific.
==References==
<references>
<ref name="fishing_score">The fishing score is calculated by the function <tt>FishingRod::distanceToLand</tt>; the value is assigned to the variable <tt>clearWaterDistance</tt>.</ref>
<ref name="fish_quality">The fish size and quality are determined by the functions <tt>FishingRod::startMinigameEndFunction</tt>, <tt>BobberBar::BobberBar</tt>, <tt>BobberBar::update</tt>, and <tt>FishingRod::doPullFishFromWater</tt>.</ref>
<ref name="bubbles">The effects of bubbles on fishing bite times is handled in <tt>FishingRod::DoFunction</tt>, specifically at <tt>if (location.fishSplashPoint != null)</tt>. The effect of bubbles on fish type is also in <tt>FishingRod::doFunction</tt> in the call to <tt>location.getFish</tt>, where the argument <tt>waterDepth</tt> is set to <tt>clearWaterDistance + (splashPoint ? 1 : 0)</tt>.</ref>
<ref name="fishexp">See <tt>Tools/FishingRod::doPullFishFromWater</tt> in the game code.</ref>
</references>
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