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Fishing

4,385 bytes added, 15:46, 7 August 2020
Revamp treasure chests: exact score requirements, restore item chances column
==Treasure Chests==
During the fishing mini-game, a treasure chest will occasionally appear inside the vertical bar. Treasure chests have their own progression bar, fillable by keeping the green bobber bar behind the treasure chest icon [[File:Fishing Treasure Chest.png|24px|class=inline]]. If obtained, the player is awarded a random bonus loot after catching the fish. Losing the fish also loses the treasure chest.
The base chance of finding a chest is 15%. The probability can be increased with the [[Magnet]] (+15%), the [[Treasure Hunter]] (+5%) and the [[#Fishing Skill|Pirate profession]] (+15%) for a total of 50% chance. It is further increased modified by daily [[Luck]] (+Luck/2).
Note that multiple/different Multiple items can be found in the same treasure chest . The chance of finding one item is 60%; two items is 24%; three items is 10%; four or more items is 6%. If multiple items appear in a chest, the same item can appear in multiple slots. The number of items specified in the table is the number that can appear in a single stack (''e.g.,'' 1 , at most one lost book appears in a stack, but two lost books are possible if each appears in a different stack). [[Luck]] has a small effect on a treasure chest's contents. Daily Luck slightly increases the chances that various special items appear (as indicated by ≈ in the following table). A Luck buff can increase the number of items in a stack (specifically, it increases the chance that a stack of resources or geodes will double in size). A luck buff also allows better rings to appear ([[Magnet Ring]] instead of [[Small Magnet Ring]] and 2 emeralds[[Glow Ring]] instead of [[Small Glow Ring]]). The following is a list of all items that can be found inside Treasure Chests.<ref name="treasure" /> Chance is the chance the item will appear in a treasure chest, if all requirements for the item are met.
The following is a list of all items that can be found inside Treasure Chests.
{| class="wikitable sortable" id="roundedborder"
!Item
!Number in ChestStack
!Fishing Level Required
!Other RequirementsNotes!data-sort-type=number|Chance
|-
|{{name|Treasure ChestRice Shoot}}|12-10||2+|[[Spring]] only, not at [[The Beach]]|16%
|-
|{{name|Iridium Ore}}
|1-2|| |Fishing Score must be 5|Must cast far from land1.2%
|-
|{{name|Gold Ore}}
|1-24|| |Fishing Score must be 5|Must cast far from land19%
|-
|{{name|Iron Ore}}
|1-24|| |Fishing Score must be 3|12%
|-
|{{name|Copper Ore}}
|1-24|| |Fishing Score must be 3 or less|5-12%
|-
|{{name|Wood}}
|1-24|| |Fishing Score must be 3 or less|2-5%
|-
|{{name|Stone}}
|1-24|| |Fishing Score must be 3 or less|0.8-2%
|-
|{{name|Coal}}
|1-24|| ||19-59%
|-
|{{name|Dressed Spinner}}
|1 ||6+ |Fishing Score must be 5|Must cast far from land4%
|-
|{{name|Bait|link=Bait (item){{!}}Bait}}
|1-15|| ||25-36%
|-
|{{name|Wild Bait}}
|2-10 ||||Must know the recipe for Wild Bait<br/>There is an additional 63% chance of 2-4 Wild Bait appearing when two fish are caught simultaneously.|9-10%
|-
|{{name|Lost Book|link=Lost Books{{!}}Lost Book}}
|1 ||
|Only if you've already found 1+ Lost Books, and the [[Museum]]'s Library collection is not complete
|4%
|-
|{{name|Skeletal Tail}}
|1 ||2+||Only if you've already found 1+ artifacts|3.1-3.4%
|-
|{{name|Nautilus Fossil}}
|1 ||2+||Only if you've already found 1+ artifacts|3.1-3.4%
|-
|{{name|Amphibian Fossil}}
|1-2 ||2+||Only if you've already found 1+ artifacts|3.1-3.4%
|-
|{{name|Ancient Doll}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Elvish Jewelry}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Chewing Stick}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Ornamental Fan}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Dinosaur Egg}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Rare Disc}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Ancient Sword}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Rusty Spoon}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Rusty Spur}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Rusty Cog}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Chicken Statue}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Ancient Seed}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Prehistoric Tool}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Dried Starfish}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Anchor}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Glass Shards}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-0.9%
|-
|{{name|Bone Flute}}
|1 ||2+||Only if you've already found 1+ artifacts|0.8-|{{name|Strange Doll (yellow)|link=Strange Doll (yellow){{!}}Strange Doll}}|1||2+|||-|{{name|Strange Doll (green)|link=Strange Doll (green){{!}}Strange Doll}}|1||2+||0.9%
|-
|{{name|Geode}}
|1-6|| ||3-45%
|-
|{{name|Frozen Geode}}
|1-6|| |Fishing Score must be 3 or 5|3-8%
|-
|{{name|Magma Geode}}
|1-6|| |Fishing Score must be 5|Must cast far from land8%
|-
|{{name|Fire Quartz}}
|1-4||2+|Fishing Score must be 5|Must cast far from land4%
|-
|{{name|Ruby}}
|1-4||2+|Fishing Score must be 5|Must cast far from land5%
|-
|{{name|Emerald}}
|1-4||2+|Fishing Score must be 5|Must cast far from land5%
|-
|{{name|Frozen Tear}}
|1-4||2+|Fishing Score must be 3|4%
|-
|{{name|Jade}}
|1-4||2+|Fishing Score must be 3|5%
|-
|{{name|Aquamarine}}
|1-4||2+|Fishing Score must be 3|5%
|-
|{{name|Earth Crystal}}
|1-4||2+|Fishing Score must be 2 or less|4%
|-
|{{name|Amethyst}}
|1-4||2+|Fishing Score must be 2 or less|5%
|-
|{{name|Topaz}}
|1-4||2+|Fishing Score must be 2 or less|5%
|-
|{{name|Diamond}}
|1-2||2+||More likely at higher fishing scores|11-|{{name|Prismatic Shard}}|1||6+||14%
|-
|{{name|Mixed Seeds}}
|1-3|| <2||13%
|-
|{{name|Rice ShootPrismatic Shard}}|2-10 1 ||6+||data-sort-value=0.014|[[Spring]] only, not at [[The Beach]]≈0.014%<ref name="treasure_special" />
|-
|{{name|Neptune's Glaive}}
|1 ||2+|Must not have one in inventory|data-sort-value=0.7|≈0.7%<ref name="treasure_special" />
|-
|{{name|Broken Trident}}
|1 ||2+|Must not have one in inventory|data-sort-value=0.7|≈0.7%<ref name="treasure_special" />
|-
|{{name|Small Glow Ring}}
|1 ||2+||data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />|-|{{name|Glow Ring}}|1 ||2+|Requires a [[Luck]] buff; chance increases with magnitude of buff|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
|-
|{{name|Small Magnet Ring}}
|1 ||2+||data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />|-|{{name|Magnet Ring}}|1 ||2+|Requires a [[Luck]] buff; chance increases with magnitude of buff|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
|-
|{{name|Amethyst Ring}}
|1 ||2+||data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Topaz Ring}}
|1 ||2+||data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Aquamarine Ring}}
|1 ||2+||data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Jade Ring}}
|1 ||2+||data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Emerald Ring}}
|1 ||2+||data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Ruby Ring}}
|1 ||2+||data-sort-value=0.05|≈0.05%<ref name="treasure_special" />|-|{{name|Treasure Chest}}|1 ||2+||data-sort-value=0.3|≈0.3%<ref name="treasure_special" />|-|{{name|Strange Doll (yellow)|link=Strange Doll (yellow){{!}}Strange Doll}}|1 ||2+|Possible even if no artifacts previously found|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />|-|{{name|Strange Doll (green)|link=Strange Doll (green){{!}}Strange Doll}}|1 ||2+|Possible even if no artifacts previously found|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
|-
|{{name|Iridium Band}}
|1 ||2+||data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
|-
|{{name|Sneakers}}
|1 pair||2+||data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Rubber Boots}}
|1 pair||2+||data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Leather Boots}}
|1 pair||2+||data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Work Boots}}
|1 pair||2+||data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Combat Boots}}
|1 pair||2+||data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Tundra Boots}}
|1 pair||2+||data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Thermal Boots}}
|1 pair||2+||data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Dark Boots}}
|1 pair||2+||data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Firewalker Boots}}
|1 pair||2+||data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Genie Shoes}}
|1 pair||2+||data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|}
<ref name="bubbles">The effects of bubbles on fishing bite times is handled in <tt>FishingRod::DoFunction</tt>, specifically at <tt>if (location.fishSplashPoint != null)</tt>. The effect of bubbles on fish type is also in <tt>FishingRod::doFunction</tt> in the call to <tt>location.getFish</tt>, where the argument <tt>waterDepth</tt> is set to <tt>clearWaterDistance + (splashPoint ? 1 : 0)</tt>.</ref>
<ref name="fishexp">See <tt>Tools/FishingRod::doPullFishFromWater</tt> in the game code.</ref>
<ref name="treasure">The contents of a treasure chest are determined by <tt>FishingRod::openTreasureMenuEndFunction</tt>.</ref>
<ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <tt>LuckModifier</tt>, which is set to <tt>(1 + DailyLuck * FishingScore/5)</tt>. For example, the chance of finding an Iridium Band varies from 0.072% (DailyLuck=-0.1, Score=5) to 0.09% (DailyLuck=0.125, Score=5).</ref>
</references>
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