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Fishing

18 bytes removed, 17:47, 8 August 2020
replace made-up term with bobber distance
The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max". "Max" casts do not receive any special benefit.
The length of the cast is less important than where the bobber lands. Longer casts only improve fishing results if the bobber lands further from the shore, increasing your [[#Fishing Score|Fishing Score]]. Standing as close to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (''e.g.'', try to fish where a river is as wide and straight as possible).
===Fishing ScoreBobber Distance===Each cast is assigned a score distance of 0, 1, 2, 3, or 5, based upon where your bobber lands.<ref name="fishing_scorebobber_distance" /> The further from land (in every direction), the better the score. The game considers any walkable surface, including bridges and piers, to be "land".
A score distance of 5 is obtained if your bobber lands at least 5 tiles away from any land. Otherwise, the score distance is 1 less than the actual distance (in tiles) from the nearest land. Maps of Fishing Score bobber distance are available in the [[Fishing Strategy]] section on [[Fishing Strategy#Fishing Scores|Fishing Scores]]page. Note, however, that fishing scores bobber distances on iOS are more complicated because of a [[#Bugs|bug]].
High fishing scores provide bobber distance provides several benefits:
* The chances of catching trash decrease.
* The size and quality (''e.g.'', normal, silver, or gold) of the fish is likely to be better.
* The chances of hooking difficult-to-catch fish are slightly larger.
* Some [[#Treasure Chests|treasure]] items have score distance requirements; in particular, certain valuable treasures can only be caught at Scoredistance=5.* Some [[Legendary Fish]] have score distance requirements.
Note that the color of the water is not a reliable indicator of the fishing score bobber distance for a given location. Darker shades of blue indicate deeper water, but in some cases dark blue (deep) water has a fishing score distance of 0 (''e.g.'', next to the pier at the [[Beach]]); light blue (shallow) water can have a fishing score distance of 5 (''e.g.'', at the east end of the Beach).
===Fish Quality===
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
 
===Bubbles===
Sometimes, a pool of bubbles appears in the water. If you cast into them, blue sparkles appear to indicate that you have successfully landed in them. Bubbles grant two benefits:<ref name="bubbles" />
* Fish bite four times faster.
* When determining the type of fish that is hooked, the [[#Fishing ScoreBobber Distance|Fishing ScoreBobber Distance]] is increased by 1, ''i.e.'', trash is less likely to be caught and difficult-to-catch fish are more likely; some [[Fish#Legendary Fish|Legendary Fish]] can be found closer to the shore with bubbles.** This adjustment to the fishing score bobber distance only applies to the type of fish that is caught. Bubbles have no effect on fish size or quality (''e.g.'', normal, silver, or gold) and have no effect on treasure chests.
===Perfect Catches===
|{{name|Iridium Ore}}
|1-2 ||
|Fishing Score Bobber distance must be 5
|1.2%
|-
|{{name|Gold Ore}}
|1-24||
|Fishing Score Bobber distance must be 5
|19%
|-
|{{name|Iron Ore}}
|1-24||
|Fishing Score Bobber distance must be 3
|12%
|-
|{{name|Copper Ore}}
|1-24||
|Fishing Score Bobber distance must be 3 or less
|5-12%
|-
|{{name|Wood}}
|1-24||
|Fishing Score Bobber distance must be 3 or less
|2-5%
|-
|{{name|Stone}}
|1-24||
|Fishing Score Bobber distance must be 3 or less
|0.8-2%
|-
|{{name|Dressed Spinner}}
|1 ||6+
|Fishing Score Bobber distance must be 5
|4%
|-
|{{name|Frozen Geode}}
|1-6 ||
|Fishing Score Bobber distance must be 3 or 5
|3-8%
|-
|{{name|Magma Geode}}
|1-6 ||
|Fishing Score Bobber distance must be 5
|8%
|-
|{{name|Fire Quartz}}
|1-4 ||2+
|Fishing Score Bobber distance must be 5
|4%
|-
|{{name|Ruby}}
|1-4 ||2+
|Fishing Score Bobber distance must be 5
|5%
|-
|{{name|Emerald}}
|1-4 ||2+
|Fishing Score Bobber distance must be 5
|5%
|-
|{{name|Frozen Tear}}
|1-4 ||2+
|Fishing Score Bobber distance must be 3
|4%
|-
|{{name|Jade}}
|1-4 ||2+
|Fishing Score Bobber distance must be 3
|5%
|-
|{{name|Aquamarine}}
|1-4 ||2+
|Fishing Score Bobber distance must be 3
|5%
|-
|{{name|Earth Crystal}}
|1-4 ||2+
|Fishing Score Bobber distance must be 2 or less
|4%
|-
|{{name|Amethyst}}
|1-4 ||2+
|Fishing Score Bobber distance must be 2 or less
|5%
|-
|{{name|Topaz}}
|1-4 ||2+
|Fishing Score Bobber distance must be 2 or less
|5%
|-
|{{name|Diamond}}
|1-2 ||2+
|More likely at higher fishing scoresbobber distances
|11-14%
|-
==Bugs==
* On iOS, there is a bug that alters most the fishing score bobber distance at most locations. The fishing score bobber distance is effectively calculated as if your bobber were located one tile northwest of its actual location. Therefore, casts to the south and east typically have a lower score than they should; casts to the north and west typically have a better score. This bug affects fish size/quality and treasure chest contents, but it does not affect the locations where Legendary Fish can be caught.
:It is unknown whether this bug affects all mobile platforms or is iOS-specific.
==References==
<references>
<ref name="fishing_scorebobber_distance">The fishing score bobber distance is calculated by the function <tt>FishingRod::distanceToLand</tt>; the value is assigned to the variable <tt>clearWaterDistance</tt>.</ref>
<ref name="fish_quality">The fish size and quality are determined by the functions <tt>FishingRod::startMinigameEndFunction</tt>, <tt>BobberBar::BobberBar</tt>, <tt>BobberBar::update</tt>, and <tt>FishingRod::doPullFishFromWater</tt>.</ref>
<ref name="bubbles">The effects of bubbles on fishing bite times is handled in <tt>FishingRod::DoFunction</tt>, specifically at <tt>if (location.fishSplashPoint != null)</tt>. The effect of bubbles on fish type is also in <tt>FishingRod::doFunction</tt> in the call to <tt>location.getFish</tt>, where the argument <tt>waterDepth</tt> is set to <tt>clearWaterDistance + (splashPoint ? 1 : 0)</tt>.</ref>
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