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Fishing

2,324 bytes removed, 14:10, 17 August 2020
m
Reverted edits by Nebulous Maestress (talk) to last revision by Margotbean
The actual casting distance will be a fraction of the maximum distance, based on the fullness of the mini-game casting meter. Any cast that is more than 99% of the maximum distance is highlighted by the text "Max". "Max" casts do not receive any special benefit.
The length of the cast is less important than where the bobber lands. Longer casts only improve fishing results if the bobber lands further from the shore, increasing your [[#Fishing Score|Fishing Score]]. Standing as close to the water's edge allows casts to go further from land, as does avoiding locations with other nearby shores (''e.g.'', try to fish where a river is as wide and straight as possible).
===Fishing ScoreBobber Distance===Each cast is assigned a score distance of 0, 1, 2, 3, or 5, based upon where your bobber lands.<ref name="fishing_scorebobber_distance" /> The further from land (in every direction), the better the score. The game considers any walkable surface, including bridges and piers, to be "land".
A score distance of 5 is obtained if your bobber lands at least 5 tiles away from any land. Otherwise, the score distance is 1 less than the actual distance (in tiles) from the nearest land. Maps of Fishing Score bobber distance are available in the [[Fishing Strategy]] section on [[Fishing Strategy#Fishing Scores|Fishing Scores]]page. Note, however, that fishing scores bobber distances on iOS are more complicated because of a [[#Bugs|bug]].
High fishing scores provide bobber distance provides several benefits:
* The chances of catching trash decrease.
* The size and quality (''e.g.'', normal, silver, or gold) of the fish is likely to be better.
* The chances of hooking difficult-to-catch fish are slightly larger.
* Some [[#Treasure Chests|treasure]] items have score distance requirements; in particular, certain valuable treasures can only be caught at Scoredistance=5.* Some [[Legendary Fish]] have score distance requirements.
Note that the color of the water is not a reliable indicator of the fishing score bobber distance for a given location. Darker shades of blue indicate deeper water, but in some cases dark blue (deep) water has a fishing score distance of 0 (''e.g.'', next to the pier at the [[Beach]]); light blue (shallow) water can have a fishing score distance of 5 (''e.g.'', at the east end of the Beach).
===Fish Quality===
[[File:FishZone.png|200px|thumb|right|Pool of Bubbles]]
 
===Bubbles===
Sometimes, a pool of bubbles appears in the water. If you cast into them, blue sparkles appear to indicate that you have successfully landed in them. Bubbles grant two benefits:<ref name="bubbles" />
* Fish bite four times faster.
* When determining the type of fish that is hooked, the [[#Fishing ScoreBobber Distance|Fishing ScoreBobber Distance]] is increased by 1, ''i.e.'', trash is less likely to be caught and difficult-to-catch fish are more likely; some [[Fish#Legendary Fish|Legendary Fish]] can be found closer to the shore with bubbles.** This adjustment to the fishing score bobber distance only applies to the type of fish that is caught. Bubbles have no effect on fish size or quality (''e.g.'', normal, silver, or gold) and have no effect on treasure chests.
===Perfect Catches===
[[Luck]] has a small effect on a treasure chest's contents. Daily Luck slightly increases the chances that various special items appear (as indicated by ≈ in the following table). A Luck buff can increase the number of items in a stack (specifically, it increases the chance that a stack of resources or geodes will double in size). A luck buff also allows better rings to appear ([[Magnet Ring]] instead of [[Small Magnet Ring]] and [[Glow Ring]] instead of [[Small Glow Ring]]).
The following is a list of all items that can be found inside Treasure Chests.<ref name="treasure" /> Chance is the chance the item will appear in a treasure chest, if all requirements for the item are met.<ref name="treasurechance" />
{| class="wikitable sortable" id="roundedborder"
|{{name|Iridium Ore}}
|1-2 ||
|[[#Fishing Score|Fishing Score]] Bobber distance must be 5
|1.2%
|-
|{{name|Gold Ore}}
|1-24||
|[[#Fishing Score|Fishing Score]] Bobber distance must be 5
|19%
|-
|{{name|Iron Ore}}
|1-24||
|[[#Fishing Score|Fishing Score]] Bobber distance must be 3
|12%
|-
|{{name|Copper Ore}}
|1-24||
|[[#Fishing Score|Fishing Score]] Bobber distance must be 3 or less
|5-12%
|-
|{{name|Wood}}
|1-24||
|[[#Fishing Score|Fishing Score]] Bobber distance must be 3 or less
|2-5%
|-
|{{name|Stone}}
|1-24||
|[[#Fishing Score|Fishing Score]] Bobber distance must be 3 or less
|0.8-2%
|-
|{{name|Dressed Spinner}}
|1 ||6+
|[[#Fishing Score|Fishing Score]] Bobber distance must be 5
|4%
|-
|1 ||2+
|Only if you've already found 1+ artifacts
|3.1-3.4%<ref name="treasure_artifact" />
|-
|{{name|Nautilus Fossil}}
|1 ||2+
|Only if you've already found 1+ artifacts
|3.1-3.4%<ref name="treasure_artifact" />
|-
|{{name|Amphibian Fossil}}
|1 ||2+
|Only if you've already found 1+ artifacts
|3.1-3.4%<ref name="treasure_artifact" />
|-
|{{name|Ancient Doll}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Elvish Jewelry}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Chewing Stick}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Ornamental Fan}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Dinosaur Egg}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Rare Disc}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Ancient Sword}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Rusty Spoon}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Rusty Spur}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Rusty Cog}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Chicken Statue}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Ancient Seed}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Prehistoric Tool}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Dried Starfish}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Anchor}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Glass Shards}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Bone Flute}}
|1 ||2+
|Only if you've already found 1+ artifacts
|0.8-0.9%<ref name="treasure_artifact" />
|-
|{{name|Geode}}
|{{name|Frozen Geode}}
|1-6 ||
|[[#Fishing Score|Fishing Score]] Bobber distance must be 3 or 5
|3-8%
|-
|{{name|Magma Geode}}
|1-6 ||
|[[#Fishing Score|Fishing Score]] Bobber distance must be 5
|8%
|-
|{{name|Fire Quartz}}
|1-4 ||2+
|[[#Fishing Score|Fishing Score]] Bobber distance must be 5
|4%
|-
|{{name|Ruby}}
|1-4 ||2+
|[[#Fishing Score|Fishing Score]] Bobber distance must be 5
|5%
|-
|{{name|Emerald}}
|1-4 ||2+
|[[#Fishing Score|Fishing Score]] Bobber distance must be 5
|5%
|-
|{{name|Frozen Tear}}
|1-4 ||2+
|[[#Fishing Score|Fishing Score]] Bobber distance must be 3
|4%
|-
|{{name|Jade}}
|1-4 ||2+
|[[#Fishing Score|Fishing Score]] Bobber distance must be 3
|5%
|-
|{{name|Aquamarine}}
|1-4 ||2+
|[[#Fishing Score|Fishing Score]] Bobber distance must be 3
|5%
|-
|{{name|Earth Crystal}}
|1-4 ||2+
|[[#Fishing Score|Fishing Score]] Bobber distance must be 2 or less
|4%
|-
|{{name|Amethyst}}
|1-4 ||2+
|[[#Fishing Score|Fishing Score]] Bobber distance must be 2 or less
|5%
|-
|{{name|Topaz}}
|1-4 ||2+
|[[#Fishing Score|Fishing Score]] Bobber distance must be 2 or less
|5%
|-
|{{name|Diamond}}
|1-2 ||2+
|More likely at higher [[#Fishing Score|Fishing Scores]]bobber distances
|4-5%
|-
|1 ||6+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Neptune's Glaive}}
|1 ||2+
|Must not have one in inventory
|data-sort-value=0.7|≈0.7%<ref name="treasure_special" />
|-
|{{name|Broken Trident}}
|1 ||2+
|Must not have one in inventory
|data-sort-value=0.7|≈0.7%<ref name="treasure_special" />
|-
|{{name|Small Glow Ring}}
|1 ||2+
|
|data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />
|-
|{{name|Glow Ring}}
|1 ||2+
|Requires a [[Luck]] buff; chance increases with magnitude of buff
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
|-
|{{name|Small Magnet Ring}}
|1 ||2+
|
|data-sort-value=0.24|≈0.24-0.32%<ref name="treasure_special" />
|-
|{{name|Magnet Ring}}
|1 ||2+
|Requires a [[Luck]] buff; chance increases with magnitude of buff
|data-sort-value=0.03|≈0.03-0.09%<ref name="treasure_special" />
|-
|{{name|Amethyst Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Topaz Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Aquamarine Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Jade Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Emerald Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Ruby Ring}}
|1 ||2+
|
|data-sort-value=0.05|≈0.05%<ref name="treasure_special" />
|-
|{{name|Treasure Chest}}
|1 ||2+
|
|data-sort-value=0.3|≈0.3%<ref name="treasure_special" />
|-
|{{name|Strange Doll (yellow)|link=Strange Doll (yellow){{!}}Strange Doll}}
|1 ||2+
|Possible even if no artifacts previously found
|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
|-
|{{name|Strange Doll (green)|link=Strange Doll (green){{!}}Strange Doll}}
|1 ||2+
|Possible even if no artifacts previously found
|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
|-
|{{name|Iridium Band}}
|1 ||2+
|
|data-sort-value=0.14|≈0.14%<ref name="treasure_special" />
|-
|{{name|Sneakers}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Rubber Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Leather Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Work Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Combat Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Tundra Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Thermal Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Dark Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Firewalker Boots}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|-
|{{name|Genie Shoes}}
|1 pair||2+
|
|data-sort-value=0.014|≈0.014%<ref name="treasure_special" />
|}
==Bugs==
* On iOS, there is a bug that alters most the [[#Fishing Score|Fishing Score]] bobber distance at most locations. The fishing score bobber distance is effectively calculated as if your bobber were located one tile northwest of its actual location. Therefore, casts to the south and east typically have a lower score than they should; casts to the north and west typically have a better score. This bug affects fish size/quality and treasure chest contents, but it does not affect the locations where Legendary Fish can be caught.
:It is unknown whether this bug affects all mobile platforms or is iOS-specific.
==References==
<references>
<ref name="fishing_scorebobber_distance">The fishing score bobber distance is calculated by the function <tt>FishingRod::distanceToLand</tt>; the value is assigned to the variable <tt>clearWaterDistance</tt>.</ref>
<ref name="fish_quality">The fish size and quality are determined by the functions <tt>FishingRod::startMinigameEndFunction</tt>, <tt>BobberBar::BobberBar</tt>, <tt>BobberBar::update</tt>, and <tt>FishingRod::doPullFishFromWater</tt>.</ref>
<ref name="bubbles">The effects of bubbles on fishing bite times is handled in <tt>FishingRod::DoFunction</tt>, specifically at <tt>if (location.fishSplashPoint != null)</tt>. The effect of bubbles on fish type is also in <tt>FishingRod::doFunction</tt> in the call to <tt>location.getFish</tt>, where the argument <tt>waterDepth</tt> is set to <tt>clearWaterDistance + (splashPoint ? 1 : 0)</tt>.</ref>
<ref name="fishexp">See <tt>Tools/FishingRod::doPullFishFromWater</tt> in the game code.</ref>
<ref name="treasure">The contents of a treasure chest are determined by <tt>FishingRod::openTreasureMenuEndFunction</tt>. </ref><ref name="treasurechance">The PHP php code used to calculate the chances of finding specific treasure can be found on [https://github.com/margotbean/SDVTreasureChestProbabilities github].</ref><ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, e.g., after the Museum's collection is complete.</ref><ref name="treasure_special">The chance of a special item appearing in a treasure chest is adjusted by <tt>LuckModifier</tt>, which is set to <tt>(1 + DailyLuck * FishingScore/5)</tt>. For example, the chance of finding an Iridium Band varies from 0.072% (DailyLuck=-0.1, Score=5) to 0.09% (DailyLuck=0.125, Score=5).</ref>
</references>
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