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Fish

828 bytes added, 02:23, 19 August 2020
apply edits from Crab Pot
[[Foraging|Foraged]] fish can be of normal, silver, gold, or iridium quality. Fish caught in crab pots are always normal quality.
All Crab Pot fish are worth 5 XP.<ref name="crabpot_chance" />
<!-- This is sorted as how it appears in-game. Please keep it like that. -->
{| class="wikitable sortable" id="roundedborder"
! rowspan=2 |Used In
|-
! data-sort-type="number"| Non-Mariner! data-sort-type="number"| [[File:Mariner.png|24px|link=]] Mariner
|-
|[[File:Lobster.png|center]]
|data-sort-value="120"|{{Qualityprice|Lobster|hide=gold,silver|120*1.5}}
|Ocean
|3.4%|1/714%
|{{name|Lobster Bisque}}{{Name|Quests Icon|link=Quests#Wanted Lobster{{!}}"Wanted Lobster" Quest|size=28}}{{NPC|Elliott|loved Gift}}
|-
|[[File:Clam.png|center]]
|[[Clam]]<ref name="not_a_fish" />
|{{Description|Clam}}
|data-sort-value="50"|{{Qualityprice|Clam|50|iridium}}
|Ocean
|12%
|1/714%
|{{name|Chowder}}{{name|Speed-Gro}}
|-
|Freshwater
|28%
|1/333%
|{{name|Fish Stew}}
|-
|data-sort-value="100"|{{Qualityprice|Crab|hide=gold,silver|100*1.5}}
|Ocean
|6.46%|1/714%
|
{{name|Crab Cakes}}
|data-sort-value="50"|{{Qualityprice|Cockle|50*1.5|iridium}}
|Ocean
|17.442%|1/714%
|
|-
|data-sort-value="30"|{{Qualityprice|Mussel|30*1.5|iridium}}
|Ocean
|14.2443%|1/714%
|{{name|Fish Stew}}
|-
|data-sort-value="60"|{{Qualityprice|Shrimp|hide=gold,silver|60*1.5}}
|Ocean
|5.29074%|1/714%
|{{name|Tom Kha Soup}}{{name|Shrimp Cocktail}}
|-
|Freshwater
|13%
|1/333%
|{{name|Escargot}}{{NPC|Vincent|loved Gift}}
|-
|data-sort-value="20"|{{Qualityprice|Periwinkle|hide=gold,silver|20*1.5}}
|Freshwater
|21.45%|1/333%
|{{name|Strange Bun}}{{name|Fish Stew}}
|-
|data-sort-value="40"|{{Qualityprice|Oyster|40*1.5|iridium}}
|Ocean
|3.174444%|1/714%
|
|}
|}
<nowiki>*</nowiki>Turning [[Sardine]]s into [[Dish o' The Sea]] to temporarily increase Fishing Level may be a better choice.
 
==References==
<references>
<ref name="crabpot_chance">Crab pot contents are determined by <tt>CrabPot::DayUpdate</tt>. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <tt>Fish.xnb</tt>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests.</ref>
<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes and do not benefit from Fishing price bonuses.</ref>
</references>
==History==
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