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Fish

1,246 bytes added, 02:24, 25 August 2020
20 maximum for submarine fish; general info on other catchables
|data-sort-value="100"|{{Qualityprice|Midnight Squid|100*1.25|iridium}}
|data-sort-value="100"|{{Qualityprice|Midnight Squid|100*1.5|iridium}}
|8-2520<ref name="fish_size"/>
|55 Sinker
|21
|data-sort-value="220"|{{Qualityprice|Spook Fish|220*1.25|iridium}}
|data-sort-value="220"|{{Qualityprice|Spook Fish|220*1.5|iridium}}
|8-2520<ref name="fish_size"/>
|60 Dart
|23
|data-sort-value="500"|{{Qualityprice|Blobfish|500*1.25|iridium}}
|data-sort-value="500"|{{Qualityprice|Blobfish|500*1.5|iridium}}
|8-2520<ref name="fish_size"/>
|75 Floater
|28
===Other Catchables===
There are some consumable non-junk catches items players can reel in while fishing. They do not trigger the fishing mini-game, but are instead immediately picked up. Each gives 3 [[Fishing]] XP when caughtand is always standard quality.  All three can be used are displayed in cooking, most notably the [[SeaweedCollections#Fish|Fish section]] in of the [[Maki RollCollections|collection]] recipe for tab, and count towards the four fishing [[BundlesFishing#Bulletin BoardAchievements|Chef's bundleAchievements]].<ref name="quasi_fish" /> However, they are not otherwise considered to be a fish, and therefore cannot be sold to [[Willy]] at the [[Fish Shop]], nor can they be used in place of "Any Fish" in [[Recipes]]. 
{| class="wikitable sortable" id="roundedborder"
! class="unsortable" style="width: 48px;" |Image
==References==
<references>
<ref name="fish_size">For all submarine-specific fish, the input data in <tt>[[Modding:Fish_data|Fish.xnb]]</tt> specifies upper/lower size values of 8 and 25. However, these fish can only be caught in the Submarine, where the maximum possible [[Fishing Zone]] is 2. As a result, even with a Fishing skill of 14 and a perfect catch, the largest possible fish size is 20 inches (which happens to be just barely large enough to be iridium quality).</ref>
<ref name="crabpot_chance">Crab pot contents are determined by <tt>CrabPot::DayUpdate</tt>. For mariners, there is no chance of junk, and all creatures are equally likely. For non-mariners, there is a 20% chance of junk, then each creature is checked sequentially using the chances specified in <tt>Fish.xnb</tt>. One result of this algorithm is that the actual chance of finding a given creature is smaller than the value in the input file, because it can only be found if junk items and all previous creatures failed their tests.</ref>
<ref name="not_a_fish">[[Clam]]s are not categorized as Fish by the game. Therefore they cannot be used in Fish recipes and , do not benefit from Fishing price bonuses, do not show up in the [[Collections#Fish|Fish section]] of the [[Collections|collection]] tab, and do not count towards the four fishing [[Fishing#Achievements|Achievements]].</ref><ref name="quasi_fish">In the game data (<tt>[[Modding:Object_data|ObjectInformation.xnb]]</tt>) the type assigned to Seaweed and Algae is "Fish", but it is not assigned the Fish category (<tt>-4</tt>). The label displayed in-game and most uses are controlled by the category.</ref>
</references>
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