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Combat

272 bytes added, 17:57, 29 December 2020
format change
For critical hit chance, the way it's computed is in the following order:
# Each weapon has a base critical strike chance. For example, the Galaxy Sword has a chance of 2%. (in <coderef name="weaponsxnb" />weapons.xnb</code>)# In 1.5, the [[Forge#Weapons_forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <codett>critChance += 0.046 * forgingLevel</codett>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the Galaxy Sword, this means the chance is 15.8%. (in <code>StardewValley::AquamarineEnchantment<ref name="aquamarineenchantment" /code>).# If a single [[Aquamarine Ring|aquamarine ring]] are used, critical chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical chance is increased in a multiplicative manner by 20% (in <code>StardewValley::Tools::MeleeWeapon.DoDamage</code> and <code>StardewValley::Objects::Ring<ref name="ringcrit" /code>).
## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%.
## With 2 rings: 18.96%.
# Finally, the Scout Profession further increases critical strike chance in a multiplicative manner by 50% with the following formula: <codett>critChance = critChance * 1.5</codett> (in <code>StardewValley::GameLocation.damageMonster<ref name="scoutcode" /code>). For the galaxy sword with 2 rings and 3 forging, and the scout profession, the critChance is: 18.96 * 1.5 = 28.44%
The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]].
<p>The [[File:Weight.png|24px|link=]] [[Weight]] of a weapon affects how far an enemy will be knocked back when struck with the weapon.</p>
<p>[[File:Speed_w.png|24px|link=]] Weapon [[Speed]] and [[File:Speed.png|24px|link=]] Player [[Speed]] are also a factor in successful Combat.</p>
 
==References==
<references>
<ref name="weaponsxnb">See <tt>weapons.xnb</tt> file in the game data.</ref>
<ref name="aquamarineenchantment">See <tt>StardewValley::AquamarineEnchantment</tt>.</ref>
<ref name="ringcrit">See <tt>StardewValley::Tools::MeleeWeapon.DoDamage</tt> and <tt>StardewValley::Objects::Ring</tt>.</ref>
<ref name="scoutcode">See <tt>StardewValley::GameLocation.damageMonster</tt>.</ref>
</references>
{{NavboxSkillsStats}}
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