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Combat

5 bytes added, 09:39, 5 January 2021
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Critical hits
# Each weapon has a base critical hit chance. For example, the Galaxy Sword has a critical hit chance of 2% <ref name="weaponsxnb" />.
# In 1.5, the [[Forge#Weapon_forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <tt>critChance += 0.046 * forgingLevel</tt>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the Galaxy Sword, this means the chance is 15.8% <ref name="aquamarineenchantment" />.
# If a single [[Aquamarine Ring|aquamarine ring]] are used, critical hit chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical hit chance is increased in a multiplicative manner by 20% <ref name="ringcrit" />.
## So with the galaxy sword and 1 ring and 3 forging: 15.8*1.1 = 17.38%.
## With 2 rings: 18.96%.
# Finally, the Scout Profession further increases critical strike hit chance in a multiplicative manner by 50% with the following formula: <tt>critChance = critChance * 1.5</tt> <ref name="scoutcode" />. For the galaxy sword with 2 rings and 3 forging, and the scout profession, the critChance is: 18.96 * 1.5 = 28.44%
The Desperado profession increases the damage of critical hits again by 2x after all bonuses are applied. Further information about this is discussed in [[Crit. Power]].
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