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edits
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Changes
Clarifying confusing formula that doesn't inform the reader what it's saying.
After a floor loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks
Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck/5 (+/-10, increasing by 2% / 5 = +/- at best or decreasing by 2%) and food at worst. Food buffs (add 1% for every point of buff/100 i.e. each point of food buff adds 1%)Luck. The inverse of the number of rocks remaining after the rock is hit is added (e.g if 5 rocks remaining - then 1/5 = 0.2 = or 20%, if 100 rocks remaining = then 1/100 = 0.01 = or 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks.
===Crates and Barrels===