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Farming

1,859 bytes added, 15:57, 31 January 2018
Added in useful information from other pages on Farming Skill effects
==[[File:Farming_Skill_Icon.png|32px]] Farming Skill==
The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 [[Skills#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]], which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops.
Levels are gained by harvesting [[Crops]], petting farm animals, milking cows or goats, shearing sheep, and picking up animal products inside a coop or barn (eggs, duck feathers, wool, rabbit's feet).
{{:Farming/Skill}}
 
===Quality Crop Frequency===
First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality. Quality is also dependent on the usage of [[Fertilizer]].
 
The formula for finding a gold quality crop is 1% + 2% per farming level, up to a maximum of 21% at level 10. The formula for finding a silver quality crop is 2% + 4% per level, up to a maximum of 42% at level 10, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced. This leads to the following distribution:
 
'''Quality distribution by farming level'''
{| class="wikitable"
! Farming level
! Gold Quality
! Silver Quality
! Normal Quality
|-
| 0
| 1%
| 1.98%
| 97.02%
|-
| 1
| 3.00%
| 5.82%
| 91.18%
|-
| 2
| 5%
| 9.5%
| 85.5%
|-
| 3
| 7.00%
| 13.02%
| 79.98%
|-
| 4
| 9.00%
| 16.38%
| 74.62%
|-
| 5
| 11.00%
| 19.58%
| 69.42%
|-
| 6
| 13.00%
| 22.62%
| 64.38%
|-
| 7
| 15.0%
| 25.5%
| 59.5%
|-
| 8
| 17.00%
| 28.22%
| 54.78%
|-
| 9
| 19.00%
| 30.78%
| 50.22%
|-
| 10
| 21.00%
| 33.18%
| 45.82%
|}
 
For the effects of [[Fertilizer]] on crop quality, see [[Fertilizer#Quality_Crop_Ratios|Fertilizer Quality Ratios]].
 
===Proficiency===
 
The player's farming skill increases proficiency in use of the [[Watering Can]] and [[Hoe]], and that skill is reflected in a reduced energy consumption with each use. The reduction is 5% (one twentieth) per skill level.
 
The game does not display fractional amounts, and rounds to whole numbers there, but it retains the fractions internally, so two charges cost 3 energy points instead of 4, even if that is not always immediately visible precisely. At farming skill level 10, then, the reduction is 50% (one half).
==Experience Points==
1
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