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Day Cycle

151 bytes removed, 15:47, 1 March 2018
Wow, this page hasn't been updated in a while
[[File:Clock.png|right]]
The '''day cycle''' is a period of 18 20 hours in game (or 13.5 minutes real time; one in-game hour is 45 seconds) from 6:00AM to 122:00AM (Midnight). Past midnight, the player's character becomes tired and in need of sleep. However, [[The Player]] can stay awake until 2:00AM, after which their character will pass out.
If the character passes out they will wake up in bed, having been dragged there by either the town's doctor, [[Harvey]], [[Linus]], a [[JojaMart]] member or [[JojaMart]] doctor. In each case some of the player's money will be lost (the details of this transaction will appear as a letter in the player's letter box). An exception is if the player was lucky enough to pass out inside the house.
The game [[Saves|saves]] only after the [[player]] has gone to bed and the daily profit breakdown has been accepted, commencing the end of day.
Sleep will restore the player's [[Energy]] and [[Health]] to full if they go to bed before 12:00AM and are not [[Energy|exhausted]], and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with (regardless of amount before sleep), with about 50% if they sleep right before 2:00AM.
==Animal Routines==
It is considered nighttime after 6:00PM, which makes it possible to catch night time [[fish]]. However, it does not become dark until 8:00PM.
[[Cow]]s, [[sheep]], [[goat]]s, [[pig]]s, [[chicken]]s, [[duck]]s and [[rabbit]]s will automatically go inside their [[coop]] or [[barn]] at 65:00PM and will start going to sleep at 7:00PM. They will stop moving around at 8:00PM. After 8:00PM, animals can no longer be moved around by nudging(walking into them).
The heart level of cows and goats is increased through successful milking, which can be done any time, including while they are sleeping.
On the face of it, you You normally cannot to talk to interact with animals while they are asleep, making it impossible raise the their heart level of pigs. You can, sheephowever, rabbits, chickens or ducks at this time. However, you can still talk to animals occasionally interact with them when they are sleeping if you talk to them while walking walk into them. This may be a glitch(especially repeatedly), causing them to move.
*Tip: The advantage of milking after 8:00PM is that animals never walk away from you. Animals walking away mid-action frequently causes milking and shearing to fail.
There is a glitch where, sometimes, if the player is on their horse at 2:00AM, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2:00AM. The same thing will happen every 10 in-game minutes.
There is also a glitch in version 1.1 where if the player selects the journal of [[quests]] while beginning to pass out, they will be able to avoid the penalty and continue beyond 2:00AM. To exploit this glitch, the player must select the journal manually, ''i.e.'', by clicking, rather than pressing F. Again, the player will attempt to pass out every 10 minutes.
Normally, going to bed late consistently reduces the player's energy for the next morning. If the player uses these glitches to go to sleep after 2:00AM, the energy reduction rate varies.
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