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Day Cycle

857 bytes added, 00:54, 8 May 2018
m
Added some trivia regarding real-time comparison and some what-if scenario
Infested levels do not occur in [[The Mines]] if the time is frozen, and [[Fishing|fish bubbles]] never disappear.
 
==Trivia==
 
Assuming the game will not be paused, a displayed time step of 10 minutes in-game will equal 7 real-life seconds. This means:<br>
* One in-game hour equals 42 seconds.
* One in-game day equals 840 seconds (14 minutes).
* One in-game month equals 392 minutes (~6.533 hours).
* One in-game year equals 1568 minutes (~26.133 hours).
''--- This calculation does not contain any game-play induced pauses like cut-scenes or the selling summary after each day ---''<br><br>
Taking this into consideration and assuming the player will use the full 20 hours (6:00 AM to 2:00 AM) available on every day and also assuming the player will collect everything else there is, it would take 3024 minutes (50.4 hours) to "complete the game", since Winter 21st in Year 2 will be the day the last recipe of [[The Queen of Sauce]] will be available trough the TV.
[[Category:Game mechanics]]
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