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==Mechanics==
The merchant's standard stock is determined by a random number seeded with the game ID (XPath: <code>/SaveGame/uniqueIDForThisGame</code>) and the days played (XPath: <code>/SaveGame/stats/DaysPlayed</code>).
For each item slot, a random integer (''num'') in the range [2,790) is chosen. ''num'' is then incremented and wrapped to the range [0,790) until there exists an item that satisfies all of the following conditions:
* ID is equal to ''num'';
* not blacklisted; (see the [[Talk:Traveling_Cart|Talk]] page for a list of "blacklisted" items)
* has a category;
* price greater than 0;
* not named "Weeds";
* type is not "Quest", "Minerals", or "Arch".
The unit price is determined by the larger of 2 random integers in the ranges of [1,11)*100 and [3,6)*base_price. The stack size has a 90% chance to be 1, and 10% chance to be 5.
Note that some items have a higher chance to appear in the standard stock, because after the random integer is chosen, it is incremented until it is equal to a valid object number.
For the furniture slot, a random integer (''num'') in the range [0,1613) is chosen until it there exists a furniture that has ''num'' as its ID and is not blacklisted. The unit price is determined by a random integer in the range of [1,11)*250.
==External Links==