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Modding:Player Guide/Getting Started

279 bytes removed, 20:46, 26 November 2019
update for SMAPI 3.0
<li>Download mods into a folder other than <code>Mods</code>, unzip them there, and then move their folder(s) into <code>Mods</code>. That helps prevent errors related to extra files.</li>
<li>If you have a folder that looks like <code>PineapplesEverywhere-1234567890</code>, check inside it for the actual mod folder. Folders named like this often have more folders and possibly readme files inside them.</li>
<li>Some mods may come with a <code>__MACOSX</code> folder. This isn't needed, and can safely be deleted to prevent errors. {{SMAPI upcoming|3.0|SMAPI 3.0 now ignores these folders.|inline=1}}</li>
</ul>
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| Linux/Mac
| This isn't supported on Linux/Mac before SMAPI 3.0.{{SMAPI upcoming|3.0|&#32;<ol>
<li>Create a separate folder for each mod group in [[Modding:Game folder|your game folder]], like <code>Mods</code> and <code>Mods (multiplayer)</code>.</li>
<li>Create a file like <tt>SMAPI multiplayer.sh</tt> (Linux) or <tt>SMAPI multiplayer.command</tt> (MacOS) on your desktop.</li>
<li>Double-click the script to launch SMAPI with the specified mod folder.</li>
</ol>
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