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Trees

2,216 bytes added, 22:33, 6 April 2020
Revamp. Primary purpose is to document what exactly is dropped by trees, but also cleaning up redundancy, consolidating, general reorg.
:''This article is about non-fruit trees. For Fruit Trees, see the [[Fruit Trees]] page.''
'''Trees''' that do not yield fruit are of two types: [[#Common Trees|common ]] and [[#Special Trees|special]]. Fully grown common Common trees yield resin([[Maple Tree|Maple]], tar[[Oak Tree|Oak]], or syrup when tapped with a and [[TapperPine Tree|Pine]]) are valuable natural resources, or being the primary source of multiple products: [[woodWood]] for construction and crafting, [[sapSap]] when felled by an , [[Axes|axeMaple Syrup]]. Common trees that grow outside of the farm will grow back without the need to plant a seed, unless you leave the stump[[Oak Resin]], and [[Pine Tar]]. Special trees have their own unique characteristics. After [[Foraging#Foraging Skill|Foraging Level 1]], felling common trees also produces some of the tree's own seed, which can then be planted. Note that a day must pass and the overnight skill level up notification must appear for this to be the case.
==Common Trees==
Three varieties of common trees grow on ===Harvesting===A '''mature tree''' (stage 5) can be shaken for a seed (see [[The Farm#Growth Cycle]] and within Stardew Valley. They can produce ), [[Maple SyrupTapper|tapped]]for syrup, or felled by chopping it repeatedly with an [[Pine TarAxe]]. When chopped down, trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction. When chopped from above or below, the tree may fall in either direction. If the tree falls into or near water, the items it drops may disappear into the water. High [[Oak ResinMagnetism]] via a is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref>Tree::extraWoodCalculator(), Tree::tickUpdate()</ref>* {{name|Wood|12-16|class=inline}}. The possible 4 bonus pieces of wood are randomly added, based on [[TapperLuck]]. and [[WoodForaging]] has many uses including skill. For players with the [[CraftingForester]] and building construction/upgradesprofession, the amounts are 25% larger (i. Dropped e., 15-20 pieces).* {{name|Sap|5|class=inline}}* {{name|Maple Seed|0-2|class=inline}}, {{name|Acorn|0-2|class=inline}}, or {{name|Pine Cone|0-2|class=inline}}, depending on tree species. These are in addition to the 1 possible [[Sap#Growth Cycle|"loose" seed]] can be made into that may fall when shaking the tree. All seeds are only possible if [[Basic FertilizerForaging]] and skill is an ingredient in at least 1.* {{name|Hardwood|class=inline}}, if the player has the [[Quality FertilizerLumberjack]]profession. The amount of wood is random: 50% chance for 0 pieces; 25% 1; 12.5% 2; 6.25% 3; 3.125% 4; etc. (without any fixed maximum number).* 12 [[Foraging]] experience points. When tapped, a tree cannot chopped down or shaken for a seed, unless the tapper is first removed.
A '''Choppingstump'''is left behind after a mature tree is chopped down. Removing the stump with an [[Axe]] yields:<ref>Tree::extraWoodCalculator(), Tree::performTreeFall()</ref>* {{name|Wood|4-9|class=inline}}** In single-player, 5 is the minimum, plus 4 bonus pieces are randomly added, based on [[Luck]] and [[Foraging]] skill. For [[Forester]]s, the total amount is 6-11 wood.** In multiplayer, the amount is fixed at 4 wood (5 for [[Forester]]s)* {{name|Sap|1|class=inline}}* 1 [[Foraging]] experience points.
Trees At '''stage 4''', tree seedlings can be felled by chopping them repeatedly chopped down with an [[Axes|axeAxe]]. Trees always fall left or right on the opposite side from the player Products are:<ref>Tree::performBushDestroy(if applicable), and produce wood or seeds in that direction. When chopped from above or below, the tree may fall in either direction. If the tree falls into or near water, the items it drops may disappear into the water. Rings like the </ref>* {{name|Wood|4|class=inline}} (5 for [[Magnet RingForester]] are very useful when chopping trees, as they allow the player to pick up items within a wider radius, reducing the need to cut obstacles to get to the fallen wood. Once cut down, trees don't regrow on [[The Farm|the farm]] even if you leave the stump, however seeds can spawn around stumps.s)
At '''Placementstages 2 and 3''', tree seedlings can be removed using an [[Axe]], [[Hoe]], [[Pickaxe]], [[Scythe]], or [[Weapon]]. Normally, no products rae dropped. The only exception is:<ref>Tree::performSproutDestroy()</ref>* {{name|Wood|1|class=inline}} may be dropped if an Axe was used. The percent chance is ten times the player's Foragaging level (i.e., guaranteed at level 10), including [[Buffs]].
The area around a At '''stage 1''', tree seed seeds can be paved without hindering growth. Common trees can also be planted next to water and other permanent features of removed from the landscapeground using an [[Axe]], next to the greenhouse[[Hoe]], or next to tilled soil with crops and still grow to full maturity. Requirements for [[Fruit TreesPickaxe]] are different. The only product is the seed.
'''===Growth Rate'''Cycle===Each day, there is a 5% chance that a mature tree will generate a "loose" seed. This seed will be dropped if the player shakes the tree (as long as the player has reached [[Foraging]] level 1). Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of [[Fall]], shaking a Maple Tree produces a [[Hazelnut]] instead of a [[Maple Seed]].<ref>Tree::shake(), Tree::dayUpdate()</ref> Note that [[Foraging#Foraging Skill|Foraging Level 1]] must be reached before any tree seeds become available -- including sleeping overnight and receiving the skill level up notification.
Each nightIn addition, mature trees and seeds (including stumps) on the farm have a 2015% chance each night of growing trying to their next stage until fully-grownspontaneously plant one seed in the ground. [[<ref>Tree Fertilizer]] can be used to speed up this process. Unlike [[Fruit Trees|fruit trees]], common trees of any growth stage do not grow in [[winter]] ::dayUpdate(unless [[Tree Fertilizer]] )</ref> One tile is usedrandomly chosen, or they are grown inside up to 3 tiles away from the [[greenhouse]])parent tree in any direction. Common trees will not reach full growth The seed becomes "planted", creating a new stage 1 tree, only if there's the tile is a fully-grown common valid location for a new tree within its 3×3 grid. In particular, though it will still grow to the sapling stage (Stage 4). The median growth time to maturity should chosen tile must be about 18 days, though actual growth times can vary considerably. Statistically, less than 10% of seeds take more than 31 days to reach maturity and less than 1% take more than 46 daysempty; trees will not destroy paths or crops.
'''Outside Planted seeds grow through four stages before reaching maturity. Tree seeds do not require watering, nor do they require the Farm'''surrounding land to be empty (unlike [[Fruit Tree]]s): the land can be fully paved; trees can planted next to water or other features. As long as the seed can be placed in the ground, it can grow. The only limitation on tree seedling growth is that two mature trees cannot be side by side: a seedling will never grow past stage 4 if there is a mature tree in any of its eight adjacent tiles.
Trees in With [[Pelican Town|TownTree Fertilizer]] cannot be interacted with. Common , trees in [[Cindersap Forest]]will grow one stage every night, [[The Mountain]]except at stage 4, [[Railroad]], [[Bus Stop]] and [[Backwoods]] can all be chopped down or tappedwhich takes two days. If such trees are chopped downIn total, and the stumps removed, they will respawn as a Stage 3 sapling (20% chance each night) and grow fertilized seed takes five days to reach maturity as normal after that. While these trees Fertilized seeds and seedlings will not grow to maturity even in [[winterWinter]] they will still spawn as a Stage 3 sapling ; otherwise, trees do not grow at all in winter.
Tree seeds can be planted in tillable ground outside Without fertilizer, seedlings have a 20% chance each night of growing to the farmnext stage, except at stage 4, where seedlings spend twice as long. The ground must be un-tilled to plant a median growth time from seedto maturity is 24 days, although individual tree growth times will vary considerably. Statistically, 90% of seeds should reach maturity in 38 days (excluding winter), and 99% in 55 days.
'''Seeds'''===Outside the Farm===Common trees in [[Cindersap Forest]], [[The Mountain]], [[Railroad]], [[Bus Stop]] and [[Backwoods]] can all be chopped down, tapped, or shaken for a seed. However, players cannot interact with the trees in [[Pelican Town|Town]].
Once fully grown, each tree or stump has a ≈5% chance of producing a seed once per day. Shaking the tree will drop its seed if it has one. Trees on [[The Farm|Outside the farm]] that are not shaken will drop their seed anywhere within the 8 tiles immediately surrounding the tree (or stump). Fully-grown , trees and stumps will not drop never spontaneously spread planted seeds if the 8 surrounding tiles are paved. If a tree is [[Tapper|tapped]] However, shaking it will not be possible, but it will continue to drop the player can plant seeds. Despite trees not growing in [[winter]]any tillable ground (as long as the ground is un-tilled), they which will still drop seedsgo through the standard growth stages.
'''Lightning'''Any pre-existing trees that are chopped down outside the farm, and the stumps removed, have a 20% chance per night of reappearing as a stage 3 seedling (even in winter). After reappearing, it will grow as normal into a mature tree. If the stump is not removed, the tree will not regrow.
=== Lightning ===
Unlike [[Fruit Trees]], which produce [[Coal]] for 3-4 days after being hit by lightning, common trees hit by lightning are destroyed, leaving only a stump (and some wood or sap) behind.
{{#lst:Palm Tree|palmtree}}
==BugsReferences==* Chopping a stage 2–3 sapling with an [[Axes|axe]] has a chance to drop one [[wood]], depending on your forage level. This doesn't happen when cutting it with a [[scythe]].<references />
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