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Trees

47 bytes removed, 23:45, 6 April 2020
fix tapper times, typos
==Common Trees==
===Harvesting===
A '''mature tree''' (stage 5) can be shaken for a seed (see [[#Growth Cycle|Growth Cycle]]), [[Tapper|tapped]] for syrup, or felled by chopping it repeatedly with an [[Axe]]. When chopped down, trees always fall left or right on the opposite side from the player (if applicable), and produce wood or seeds in that direction. When chopped from above or below, the tree may fall in either direction. If the tree falls into or near water, the items it drops may disappear into the water. High [[Magnetism]] is very helpful for quickly collecting the widely-scattered products. The products (not including those from the stump) are:<ref>Tree::extraWoodCalculator(), Tree::tickUpdate()</ref>
* {{name|Wood|12-16|class=inline}}. The possible 4 bonus pieces of wood are randomly added, based on [[Luck]] and [[Foraging]] skill. For players with the [[Forester]] profession, the amounts are 25% larger (i.e., 15-20 pieces).
* {{name|Sap|5|class=inline}}
** In multiplayer, the amount is fixed at 4 wood (5 for [[Forester]]s)
* {{name|Sap|1|class=inline}}
* 1 [[Foraging]] experience pointspoint.
At '''stage 4''', tree seedlings can be chopped down with an [[Axe]]. Products are:<ref>Tree::performBushDestroy()</ref>
* {{name|Wood|4|class=inline}} (5 for [[Forester]]s)
At '''stages 2 and 3''', tree seedlings can be removed using an [[Axe]], [[Hoe]], [[Pickaxe]], [[Scythe]], or [[Weapon]]. Normally, no products rae are dropped. The only exception is:<ref>Tree::performSproutDestroy()</ref>
* {{name|Wood|1|class=inline}} may be dropped if an Axe was used. The percent chance is ten times the player's Foragaging level (i.e., guaranteed at level 10), including [[Buffs]].
===Growth Cycle===
Each day, there is a 5% chance that a mature tree will generate a "loose" seed. This seed will be dropped if the player shakes the tree (as long as the player has reached [[Foraging]] level 1). Normally the loose seed matches the mature tree species, with one exception: for the last two weeks of [[Fall]], shaking a Maple Tree produces a [[Hazelnut]] instead of a [[Maple Seed]].<ref>Tree::shake(), Tree::dayUpdate()</ref> Note that [[Foraging#Foraging Skill|Foraging Level 1]] must be reached before any tree seeds become available -- including sleeping overnight and receiving the skill level up notification.
In addition, mature trees (including stumps) on the farm have a 15% chance each night of trying to spontaneously plant one seed in the ground.<ref>Tree::dayUpdate()</ref> One tile is randomly chosen, up to 3 tiles away from the parent tree in any direction. The seed becomes "planted", creating a new stage 1 tree, only if the tile is a valid location for a new tree. In particular, the chosen tile must be empty; trees will not destroy paths or crops.
===Maple Tree===
[[Maple Tree]]s grow from {{name|Maple Seed|class=inline|link=Maple Seed{{!}}Maple Seeds}}. When [[Tapper|tapped]], they yield {{name|Maple Syrup|class=inline}} every 7-8 9 days. Maple trees have a chance to drop a [[Hazelnut]] during the last 2 weeks of [[Fall]].
[[Maple Syrup]] is the most profitable of the 3 types of common tree syrup.
===Oak Tree===
[[Oak Tree]]s grow from {{name|Acorn|class=inline|link=Acorn{{!}}Acorns}}. When [[Tapper|tapped]], they yield {{name|Oak Resin|class=inline}} every 6-7 -8 days.
{{#lst:Oak Tree|oaktree}}
===Pine Tree===
[[Pine Tree]]s grow from {{name|Pine Cone|class=inline|link=Pine Cone{{!}}Pine Cones}}. When [[Tapper|tapped]], they yield {{name|Pine Tar|class=inline}} every 4-5 -6 days.
{{#lst:Pine Tree|pinetree}}
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