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Artifacts

2,138 bytes added, 01:38, 19 August 2020
fill in missing chances; handle decrease chance for items late in list; add refs
[[File:Artifact tile.gif|thumb|An [[Artifact Spot]]]]
'''Artifacts''' are items that can be donated to the [[Museum]] or sold for a small profit. Donating to the [[Museum]] will yield rewards when donation milestones are reached, or when specific artifacts are donated. Each Multiple copies of any artifact can be found, but each artifact may only be donated once.
Artifacts have little use other than donating them to the museum. The [[Dwarf Scroll I|Dwarf Scrolls]], [[Dwarvish Helm]], and [[Dwarf Gadget]] may be gifted to the [[Dwarf]] as liked gifts, the [[Ancient Seed]] may be [[Crafting|crafted]] into a plantable [[Ancient Seeds|Ancient Seeds pack]], and the [[Dinosaur Egg]] may be used to hatch a [[Dinosaur]] or turned into [[Mayonnaise]].
==Artifacts==
Note that Map regions specified under "Location" are places where the artifact can be found when digging up an [[QuarryArtifact Spot]] is considered part of [[The Mountain]] when digging up Artifact Spots. For Fishing Treasure Chests, along with the chance per artifact has a higher chance spot of appearing if all 20 [[Lost Books]] have been foundfinding the artifact<ref name="artifact_chance" />.
For items that say >1% or >3% or >5%, there is a base chance of 1% or 3% or 5% of finding them based on the data in <tt>ObjectInformation.xnb</tt>. The "extra" % chance comes from the secondary search for a valid item in <tt>Locations.xnb</tt>, for which a valid % would be difficult to calculate.
{| class="wikitable sortable" id="roundedborderfull"
!Image
*Bus Stop (3%)
*Town (1%)
*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*[[Feast of the Winter Star]]
*[[Artifact Trove]]
|
*Forest (1%)
*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|-
*Forest (2%)
*Town (1%)
*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*Duggy drop (2%)
*[[Artifact Trove]]
|
*Beach (2%)
*Forest (10.9%)
*Town (0.8%)
*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|-
|data-sort-value="350"|{{price|350}}
|
*Mountain (0.87%)*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*Foraged on [[Skull Cavern#Prehistoric Floors|prehistoric floors]] of the [[Skull Cavern]]
*[[Pepper Rex]] drop (10%)
|data-sort-value="300"|{{price|300}}
|
*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*Drop from Bats, Shadow Brute, or Shadow Shaman
*[[Artifact Trove]]
|data-sort-value="100"|{{price|100}}
|
*Forest (10.9%)*Mountain (0.87%)*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|-
|data-sort-value="25"|{{price|25}}
|
*The Farm*Town (>5%+ 11%<ref name="artifact_extra" />)*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*Tilling in Mines/Skull Cavern (any floor) (0.16%)
*[[Artifact Trove]]
|data-sort-value="25"|{{price|25}}
|
*Tilling in Mines/Skull Cavern (0.16%)
*[[Fishing#Treasure Chests|Fishing Chest]]
*Farm (10%)
*Tilling in Mines/Skull Cavern (0.16%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|-
*Mountain (5%)
*Tilling in Mines/Skull Cavern (any floor)
*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|-
|data-sort-value="50"|{{price|50}}
|
*Farm (109%)*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|-
|data-sort-value="5"|{{price|5}}
|
*Forest (10.9%)*Mountain (10.9%)*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*Monster drop ([[Bug]], [[Cave Fly]], [[Grub]], [[Mutant Fly]], [[Mutant Grub]]: 0.5%)
*[[Artifact Trove]]
*Mountain (3%)
*Forest (3%)
*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|-
|
*Beach (10%)
*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|-
|data-sort-value="100"|{{price|100}}
|
*Beach (54%)*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|-
|data-sort-value="20"|{{price|20}}
|
*Beach (108%)*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|-
|data-sort-value="100"|{{price|100}}
|
*Mountain Forest (10.9%)*Forest Mountain (10.8%)*Town (0.54%)*[[Fishing#Treasure Chests|Fishing Chest]](0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|-
|data-sort-value="50"|{{price|50}}
|
*Mountain (5%)
*Forest (5%)
*Bus Stop (5%)
*Mountain (4%)
*Forest (4%)
*[[Artifact Trove]]
|-
|
*Tilling in Mines (floor 41-80) (0.1%)
*[[Magma Geode]] (3.84%)
*[[Omni Geode]] (1%)
*[[Artifact Trove]]
|data-sort-value="100"|{{price|100}}
|
*Bus Stop (10.9%)*Forest (10.8%)*Town (0.54%)*[[Frozen Geode]] (3.33%)
*[[Omni Geode]] (1%)
*[[Artifact Trove]]
|data-sort-value="1000"|{{price|1000}}
|class="no-wrap"|
*Everywhere Bus Stop (Except Desert0.09%)*Town (0.09%)*Forest (0.08%)*Mountain (0.08%)*Farm (0.08%) *Beach (0.108%)
*Tilling in Mines/Skull Cavern (any floor) (0.03%)
*[[Fishing#Treasure Chests|Fishing Chest]](≈0.14%)
*[[Secret Notes#Secret Note #17|Secret Note #17]]
|-
|data-sort-value="1000"|{{price|1000}}
|
*Everywhere Bus Stop (Except Desert0.09%)*Town (0.09%)*Forest (0.08%)*Mountain (0.08%)*Farm (0.08%) *Beach (0.108%)
*Tilling in Mines/Skull Cavern (any floor) (0.03%)
*[[Fishing#Treasure Chests|Fishing Chest]](≈0.14%)
*[[Secret Notes#Secret Note #18|Secret Note #18]]
|-
|data-sort-value="100"|{{price|100}}
|
*Town Forest (16%<ref name="artifact_extra" />)*ForestTown (0.9%)
|-
|[[File:Prehistoric Tibia.png|center]]
|data-sort-value="100"|{{price|100}}
|
*Forest Railroad (18%<ref name="artifact_extra" />)*RailroadForest (0.8%)
*[[Pepper Rex]] drop (22.5%)
|-
|data-sort-value="100"|{{price|100}}
|
*Mountain (>10.8%+ 6%<ref name="artifact_extra" />)
|-
|[[File:Skeletal Hand.png|center]]
|data-sort-value="100"|{{price|100}}
|
*Beach Backwoods (18%<ref name="artifact_extra" />)*BackwoodsBeach (0.8%)
|-
|[[File:Prehistoric Rib.png|center]]
|data-sort-value="100"|{{price|100}}
|
*Farm Town (14%<ref name="artifact_extra" />)*TownFarm (0.8%)
*[[Pepper Rex]] drop (22.5%)
|-
|data-sort-value="100"|{{price|100}}
|
*Bus Stop (>10.9%+ 5%<ref name="artifact_extra" />)
*[[Pepper Rex]] drop (22.5%)
|-
|
*Tilling in Mines/Skull Cavern (any floor)
*[[Fishing#Treasure Chests|Fishing Chest]](3.1-3.4%<ref name="treasure_artifact" />)
|-
|[[File:Nautilus Fossil.png|center]]
|data-sort-value="80"|{{price|80}}
|
*Beach (32%)*[[Fishing#Treasure Chests|Fishing Chest]](3.1-3.4%<ref name="treasure_artifact" />)
|-
|[[File:Amphibian Fossil.png|center]]
|data-sort-value="150"|{{price|150}}
|
*Forest (10.8%)*Mountain (10.8%)*[[Fishing#Treasure Chests|Fishing Chest]](3.1-3.4%<ref name="treasure_artifact" />)
|-
|[[File:Palm Fossil.png|center]]
|data-sort-value="100"|{{price|100}}
|
*Desert (109%)*Beach Forest (10.8%+ 5%<ref name="artifact_extra" />)*Forest Beach (>10.7%)
|-
|[[File:Trilobite.png|center]]
|data-sort-value="50"|{{price|50}}
|
*Beach (>32%+ 5%<ref name="artifact_extra" />)*Mountain (32%)*Forest (32%)
|}
==Artifact Troves==
Artifact Troves are artifact containers which can be purchased from the [[Desert Trader]] for 5 [[Omni Geode]]s. They also have a chance to drop from [[Haunted Skull]]s.
They must be processed at the [[Blacksmith]] to obtain the artifacts inside. Clint charges {{Price|25}} to process each Artifact Trove.
==External Links==
Users with access to their [[Saves|saved game files]] may find the "Stardew Valley Helpers" website useful for predicting where artifact spots will appear and what they will contain. The site is located at: https://stardew.djomp.co.uk/
 
==References==
<references>
<ref name="artifact_chance">The contents of an artifact spot are calculated by <tt>GameLocation::digUpArtifactSpot</tt>; the primary data source is <tt>ObjectInformation.xnb</tt>. Each artifact is checked sequentially to see whether a random number is less than the chance specified by the input file; the first artifact that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given artifact is smaller than the value in the input file, because it can only be found if all previous artifacts failed their tests.</ref>
<ref name="artifact_extra">The additional chance for this artifact is season-dependent: the chance is 50% smaller in winter and 6.25% smaller in spring. The chance comes from a secondary input file, <tt>Locations.xnb</tt>, which is only used if all other sources fail.</ref>
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, e.g., after the Museum's collection is complete.</ref>
</references>
{{NavboxArtifacts}}
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