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Artifacts

132 bytes added, 21:12, 22 August 2020
Correct impact of 20% lost book check in artifact spots
|data-sort-value="40"|{{price|40}}
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*Town (43%)
*[[Artifact Trove]]
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|data-sort-value="40"|{{price|40}}
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*Mountain (21.6%)*Forest (21.6%)*Bus Stop (21.6%)
*[[Artifact Trove]]
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|data-sort-value="60"|{{price|60}}
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*Mountain (43%)*Forest (32.4%)*Bus Stop (32.4%)*Town (10.8%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*[[Feast of the Winter Star]]
|data-sort-value="200"|{{price|200}}
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*Forest (10.8%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|data-sort-value="50"|{{price|50}}
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*Mountain (21.5%)*Forest (21.5%)*Town (10.8%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*Duggy drop (2%)
|data-sort-value="300"|{{price|300}}
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*Beach (21.6%)*Forest (0.97%)*Town (0.86%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|data-sort-value="350"|{{price|350}}
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*Mountain (0.76%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*Foraged on [[Skull Cavern#Prehistoric Floors|prehistoric floors]] of the [[Skull Cavern]]
|data-sort-value="100"|{{price|100}}
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*Forest (0.97%)*Mountain (0.76%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|data-sort-value="25"|{{price|25}}
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*Town (54% + 11%<ref name="artifact_extra" />)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*Tilling in Mines/Skull Cavern (any floor) (0.16%)
|data-sort-value="25"|{{price|25}}
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*Mountain (54%)
*Tilling in Mines/Skull Cavern (any floor)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
|data-sort-value="5"|{{price|5}}
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*Forest (0.97%)*Mountain (0.97%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*Monster drop ([[Bug]], [[Cave Fly]], [[Grub]], [[Mutant Fly]], [[Mutant Grub]]: 0.5%)
|data-sort-value="50"|{{price|50}}
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*Bus Stop (43%)*Mountain Forest (32.1%)*Forest Mountain (32%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|data-sort-value="40"|{{price|40}}
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*Beach (108%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|data-sort-value="20"|{{price|20}}
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*Beach (87%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
*[[Artifact Trove]]
|data-sort-value="100"|{{price|100}}
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*Forest (0.97%)*Mountain (0.87%)
*Town (0.4%)
*[[Fishing#Treasure Chests|Fishing Chest]] (0.8-0.9%<ref name="treasure_artifact" />)
|data-sort-value="50"|{{price|50}}
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*Bus Stop (54%)*Mountain (43%)*Forest (43%)
*[[Artifact Trove]]
|-
|data-sort-value="100"|{{price|100}}
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*Bus Stop (0.97%)*Forest (0.87%)
*Town (0.4%)
*[[Frozen Geode]] (3%)
|data-sort-value="500"|{{price|500}}
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*Desert (43%)
*[[Artifact Trove]]
|-
|data-sort-value="250"|{{price|250}}
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*Desert (86%)
*[[Artifact Trove]]
|-
|data-sort-value="1000"|{{price|1000}}
|class="no-wrap"|
*Bus Stop (0.09%)
*Town (0.09%)
*Forest (0.08%)
*Mountain (0.08%)
*Farm (0.08%)
*Bus Stop (0.07%)*Town (0.07%)*Forest (0.06%)*Mountain (0.06%)*Beach (0.0806%)
*Tilling in Mines/Skull Cavern (any floor) (0.03%)
*[[Fishing#Treasure Chests|Fishing Chest]] (≈0.14%)
|data-sort-value="1000"|{{price|1000}}
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*Bus Stop (0.09%)
*Town (0.09%)
*Forest (0.08%)
*Mountain (0.08%)
*Farm (0.08%)
*Bus Stop (0.07%)*Town (0.07%)*Forest (0.06%)*Mountain (0.06%)*Beach (0.0806%)
*Tilling in Mines/Skull Cavern (any floor) (0.03%)
*[[Fishing#Treasure Chests|Fishing Chest]] (≈0.14%)
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*Forest (6%<ref name="artifact_extra" />)
*Town (0.97%)
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|[[File:Prehistoric Tibia.png|center]]
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*Railroad (8%<ref name="artifact_extra" />)
*Forest (0.86%)
*[[Pepper Rex]] drop (22.5%)
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|data-sort-value="100"|{{price|100}}
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*Mountain (0.86% + 6%<ref name="artifact_extra" />)
|-
|[[File:Skeletal Hand.png|center]]
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*Backwoods (8%<ref name="artifact_extra" />)
*Beach (0.86%)
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|[[File:Prehistoric Rib.png|center]]
|data-sort-value="100"|{{price|100}}
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*Bus Stop (0.97% + 5%<ref name="artifact_extra" />)
*[[Pepper Rex]] drop (22.5%)
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|data-sort-value="80"|{{price|80}}
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*Beach (21.8%)
*[[Fishing#Treasure Chests|Fishing Chest]] (3.1-3.4%<ref name="treasure_artifact" />)
|-
|data-sort-value="150"|{{price|150}}
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*Forest (0.86%)*Mountain (0.86%)
*[[Fishing#Treasure Chests|Fishing Chest]] (3.1-3.4%<ref name="treasure_artifact" />)
|-
|data-sort-value="100"|{{price|100}}
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*Desert (97%)*Forest (0.86% + 5%<ref name="artifact_extra" />)*Beach (0.76%)
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|[[File:Trilobite.png|center]]
|data-sort-value="50"|{{price|50}}
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*Beach (21.7% + 5%<ref name="artifact_extra" />)*Mountain Forest (21.9%)*Forest Mountain (21.8%)
|}
==References==
<references>
<ref name="artifact_chance">The contents of an artifact spot are calculated by <tt>GameLocation::digUpArtifactSpot</tt>; the primary data source is <tt>ObjectInformation.xnb</tt>. Each 20% of the time a Lost Book is found (except on the Farm). Otherwise, each artifact is checked sequentially to see whether a random number is less than the chance specified by the input file; the first artifact that succeeds is the one found. One result of this algorithm is that the actual chance of finding a given artifact is smaller than the value in the input file, because it can only be found if the Lost Book check failed and all previous artifacts failed their tests.</ref>
<ref name="artifact_extra">The additional chance for this artifact is season-dependent: the chance is 50% smaller in winter and 6.25% smaller in spring. The chance comes from a secondary input file, <tt>Locations.xnb</tt>, which is only used if all other sources fail.</ref>
<ref name="treasure_artifact">The chance of an artifact appearing in a treasure chest is higher if [[Lost Books]] are not possible, e.g., after the Museum's collection is complete.</ref>
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