==History==
===Development===
{| class="wikitable"|-! period! summary|-| 2012–2016<br />({{version|1.0}}–{{version|1.2.33}})| The game was developed entirely by [[ConcernedApe]] (Eric Barone) up to Stardew Valley {{version|1.2.33}}, including all art, sound effects, and music. The game is programmed in C# using the Microsoft XNA framework (on Windows) and MonoGame (on Linux and MacOS). The art was drawn using Paint.NET, and the game's music and sound effects were composed in Propellerhead Software's Reason. It took four years for ConcernedApe to develop the first public release, during which he posted development updates on [https://stardewvalley.blogspot.com/ stardewvalley.blogspot.com] (2012-2013) and [https://stardewvalley.net/ the game's official website] (2013-present). It was released to the public on February 26th, 2016.|-For Stardew Valley | 2018–2019<br />({{version|1.3.27|1.3}} through –{{version|1.3.3336}})| For Stardew Valley 1.3, ConcernedApe focused on the gameplay and content changes while Tom Coxon from Chucklefish developed the multiplayer code while .|-| 2019–2020<br />({{version|1.4}}–{{version|1.4.5}})| In early 2019, ConcernedApe focused on hired a small development team to continue updating the core gameplay game. {{version|1.4|Version 1.4}} was developed by ConcernedApe, Arthur Lee (a.k.a. Mr. Podunkian), and content changesAlex Erlandson (a.k.a. zillix).|}
The official updates on PC are ported to other platforms by specialized porting companies, specifically The Secret Police for mobile and Sickhead Games for console.