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User talk:Sarysa

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Mining Rocks

Hello, I have a question about your recent edit to the Mining page, where you say "Gray stones are treated similarly to ore nodes..." -- how so? Is the spawn rate similar? The # of exp given? It's not clear to me, so would you mind editing the page and stating exactly how they're similar? Also, which gray stones does the edit refer to? There are 2 dark gray rocks pictured in a table above the edit, does your edit apply to them? Does it apply to Boulders? Thanks very much, margotbean (talk) 18:34, 14 July 2018 (BST)

Similar in that they're guaranteed to spawn the resource they represent, and that their production is improved by the Miner buff. It's the same gray stones as the two pictured in the table from the previous section. I'll edit the page and try to clarify. Sarysa (talk) 08:49, 16 July 2018 (BST)
If you look at GameLocation::breakStone, the Miner profession doesn't affect the number of stones obtained from breaking rocks. I can't find any code that guarantees that the dark gray rocks always drop stone; the chances seem to be 50/50 inside the mines and a random number of stones outside the mines. I'm going to go ahead and remove the edit, and you can correct my code reading if you find the source. Thanks very much, margotbean (talk) 19:35, 16 July 2018 (BST)
You can decompile the game code using any ".NET decompiler" (internet search for those terms). I use ILSpy, but JetBrains' dotPeek is also popular. Unfortunately, the game code does not recompile and execute easily, so you can't set breakpoints and step through the code.
I would LOVE another code-diver to look at mining -- any aspect of it! Just be aware that v1.2 code is on its way out, and v1.3 code is changing fairly regularly. When I looked at the v1.3 code, I didn't see any code that singled out the dark gray rocks as giving more XP (though I may have simply missed it), so my advice would be not to waste too much time analyzing v1.2 code. Good luck! margotbean (talk) 18:57, 17 July 2018 (BST)