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Snow Yam

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Snow Yam
Snow Yam.png
This little yam was hiding beneath the snow.
Information
Source: TillingWinter Seeds
Season:  Winter
Healing Effect
Energy
30 Energy
Energy
Silver
42 Energy
Energy
Gold
54 Energy
Energy
Iridium
78 Energy
Health
13 Health
Health
Silver
18 Health
Health
Gold
24 Health
Health
Iridium
35 Health
Sell Price:
Snow Yam
100g
Snow Yam
Silver
125g
Snow Yam
Gold
150g
Snow Yam
Iridium
200g

The Snow Yam is a foraging item found only in Winter. Wild snow yams do not grow above ground, but instead they are buried in the snow/dirt and must be dug up with a Hoe (no other tools, even Bombs, will work).

The highest chance of finding a Snow Yam (11-16%, map-dependent) is when digging up an Artifact Spot.[1] There is also a 4% chance of finding a Snow Yam when digging standard tillable soil in any exterior location.[2] Exceptions are in the Farm, where Snow Yams can be found at artifact spots, but not standard tillable soil, and in the Desert, where Snow Yams can not be found at all. Digging up a Snow Yam provides no experience.

Snow Yams can also be grown from Winter Seeds, in which case they are a standard wild-seed crop: they grow above ground, can be harvested without using a tool, and give 7 Foraging XP.

Gifting

Villager Reactions
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Bundles

Snow Yam is used in the Bundle Teal.png Winter Foraging Bundle in the Crafts Room.

Recipes

Image Name Description Ingredients Recipe Source Sell Price
Winter Seeds.png
Wild Seeds (Wi) An assortment of wild winter seeds.
(Produces 10 Winter Seeds per craft.)
Crocus.png Crocus (1)Crystal Fruit.png Crystal Fruit (1)Snow Yam.png Snow Yam (1)Winter Root.png Winter Root (1) Foraging Skill Icon.png Foraging Level 7 Gold.png30g

Tailoring

Snow Yam is used in the spool of the Sewing Machine to create a Shirt. Shirt044.png

Quests

References

  1. The chance of appearing in an artifact spot is calculated by GameLocation::digUpArtifactSpot. The base chance in code is 20% (0.5*0.4), but the actual chance is lower because artifacts and lost books are checked first and must all fail their checks.
  2. The chance of appearing in standard tillable soil is calculated by GameLocation::checkForBuriedItem.

History

  • 1.4: Can now be used in Tailoring. Can no longer be dug up in Desert.